![]() QTEs often show up when entering new areas and at intervals in boss battles. ![]() While overall good, haters of Quick Time Events might not dig certain moments, especially in boss battles. And if you don’t like it, the nice thing is, you never have to get into this, apart from a few mandatory missions during the Fukuoka portion (including two rather annoying short missions in which he actually does have to obey all traffic rules). In true Yakuza form, he can use special moves and Heat Actions to take advantage and win races. One early example is Kiryu’s taxi, which at times can race on the highway, not bothering with silly things like running into cars or signaling. Just as Shenmue had its forklift and collectibles, the Yakuza games tend to include lots of content outside the story and combat. Go to Japan, come back, then play a Yakuza game if you want to have your mind blown. Exploration is a huge highlight, as is the arcade game hub Sega World and a thousand other little details portraying daily life in Japan. If you miss Shenmue but haven’t played Yakuza, you’re missing out. ![]() I’ve always loved how Yakuza was kind of a spirit brother to the Shenmue series. At junctures, I’d leave one battle only to have someone else within view run up and challenge, starting a new fight. While Yakuza is an action RPG free of the random battles that plague other types of Japanese role-playing games, it sure doesn’t feel like it at some points. Wherever you are, the number of people aggressively challenging you to a street brawl is absurdly high. But for all the detail, there’s one thing the game sure gets wrong, though I suppose it has to for the sake of being a game: it makes Japan out to be a giant non-stop fistfight.
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